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Jackson Kendra

Generalist | Virtual Production | Cinematics

A senior generalist with over 7 years experience in Unreal Engine. From making 3D assets, materials, environment art, design and layout or animations via sequencer or Maya, I have worked across many different parts of the 3D pipeline.

 

I primarily enjoy focusing on ensuring the look and feel of the final picture, and am excited about the challenges of bringing high fidelity looks and styles into Unreal Engine, with a strong belief that its role in cinema is only going to become more prominent as time progresses.

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software experience.

Autodesk Maya
Maya
since 2014
  • Primary modelling and uv mapping program

  • Groom via xgen

 

ZBrush
ZBrush
since 2016
  • Primary sculpting program

  • secondary baking program, as well as decimation and high poly modelling pipeline

 

Adobe Photoshop
Photoshop
since 2013
  • Primary image manipulation program, for photogrammetry prep, image editor for advertising stills etc.

  • Also used for feature extraction and image stitching

 

Substance Suite
since 2016
  • Primary texturing program

  • Procedural texture and material design via Designer, as well as feature extraction of photos

  • High poly detail extraction and baking via Painter

 

Realityscan
since 2024
  • Primary photogrammetry program

  • Photography experience

 

Unreal Engine
Unreal Engine
since 2015
  • Extensive experience across multiple aspects of the engine

  • Materials, Sequencer (animation via control rig and graph editor), Movie render queue, Niagara (including fluids), PCG, Blueprints, pipeline design.

  • Extensive experience in Virtual Production, Game development, Virtual Reality

  • Experienced on ingest of many file formats from external programs, such as Houdini, Embergen, Maya, Blender etc.

 

Embergen
Embergen
since 2024
  • Primary tool for smoke simulation

  • Also used for sprite generation on top of cached simulations

 

Gaea
Gaea
since 2023
  • Primary tool for terrain generation

  • Used for background mesh generation with textures, as well as UE5 landscape design

 

years of experience.

Freelance Generalist

Jackson Kendra
Ongoing
JMK Logo mono
  • Consultation with state-wide educational institutions on LED Virtual Production technologies

  • Created content for live shows, architectural visualisation, films and more

  • Consultation and mentorship for the creation of Unreal Engine assets for Virtual Reality

  • Creating tools and pipelines for proprietary systems in multiple industries utilising Unreal Engine

 

Unreal Engine Generalist

Flo VFX
Sept-Nov 2025
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  • Technical art for material updates and troubleshooting

  • Scene lighting and optimisation

  • Movie Render Queue optimisation for both Lumen and Path Tracing render pipelines

  • Movie Render Queue troubleshooting for film pipeline workflows

 

Lead Real-Time Art Department Environment Artist

Nant Studios
Feb-May 2025
Nant Studios
  • 3D Assets created from either scans or manually using image reference

  • Technical shader production involving the creation of complex WPO shaders, modifying existing shaders for visual or technical requirements.

  • PCG tools for set dressing

  • Virtual Production Tools via blueprint

  • Troubleshooting and R&D

 

Lead 3D Artist

Vizion Studios
Jan 2023-Oct 2024
Vizion Studios
  • Leading pipeline in rendering in Unreal for different outputs

  • Developing training and learning tools for internal development and skill-sharing

  • On set operation of LED Volumes on large scale productions

  • Designing and executing Cinematics for promotional content and videogames

  • Working in UE4/UE5 to create blueprints, materials and render pipelines

  • Experimental R&D on emerging technologies for VP and real-time rendering

 

Generalist

Aug 2020-Jan 2022
Spectre Studios
  • Creating a usable render pipeline for tradition film post production using experimental UE4 features and custom shaders

  • Creating assets and running art operations on set for Virtual Production

  • Creating technical assets in UE4 using Sequencer, Cascade, Niagara and UE4's material pipeline.

  • Creating assets to spec for various performance targets.

  • Creating workflow solutions to unique problems.

 

Technical Artist

Jan 2022-December 2022
  • End to end production of Virtual Production VAD

  • On set operation of LED Volumes on large scale productions

  • Designing and executing Cinematics for promotional content

  • Automating asset creation for large scale projects

  • Working in UE4/UE5 to create blueprints, materials and render pipelines

  • Experimental R&D on emerging technologies for VP and real-time rendering

 

features and television.

Roborovski
Roborovski

2020

Born to Spy
Born to Spy

2021

La Brea
La Brea

2022

Elvis
Elvis

2022

and more.

video games.

Office Fight
Office Fight

2023-2024

Zed Champions
Zed Run

2021-2024

Brawl3rs
Brawl3rs

2024

Human Park
Human Park

2022

advertising for brands.

Infiniti
Lexus
Ford
VW
Infiniti

2019

Lexus

2023

Daikin
Bundaberg
Daikin

2023

Bundaberg

2023

Ford

2020-2021

Real World Gaming
Real World Gaming

2024

VW

2022

Zero Latency Warhammer
Zero Latency

2024

© 2025 by Jackson Kendra

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