
Jackson Kendra
Generalist | Virtual Production | Cinematics
A senior generalist with over 7 years experience in Unreal Engine. From making 3D assets, materials, environment art, design and layout or animations via sequencer or Maya, I have worked across many different parts of the 3D pipeline.
I primarily enjoy focusing on ensuring the look and feel of the final picture, and am excited about the challenges of bringing high fidelity looks and styles into Unreal Engine, with a strong belief that its role in cinema is only going to become more prominent as time progresses.


software experience.

Maya
since 2014
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Primary modelling and uv mapping program
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Groom via xgen

ZBrush
since 2016
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Primary sculpting program
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secondary baking program, as well as decimation and high poly modelling pipeline

Photoshop
since 2013
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Primary image manipulation program, for photogrammetry prep, image editor for advertising stills etc.
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Also used for feature extraction and image stitching
Substance Suite
since 2016
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Primary texturing program
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Procedural texture and material design via Designer, as well as feature extraction of photos
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High poly detail extraction and baking via Painter
Realityscan
since 2024
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Primary photogrammetry program
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Photography experience

Unreal Engine
since 2015
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Extensive experience across multiple aspects of the engine
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Materials, Sequencer (animation via control rig and graph editor), Movie render queue, Niagara (including fluids), PCG, Blueprints, pipeline design.
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Extensive experience in Virtual Production, Game development, Virtual Reality
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Experienced on ingest of many file formats from external programs, such as Houdini, Embergen, Maya, Blender etc.

Embergen
since 2024
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Primary tool for smoke simulation
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Also used for sprite generation on top of cached simulations

Gaea
since 2023
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Primary tool for terrain generation
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Used for background mesh generation with textures, as well as UE5 landscape design
years of experience.
Freelance Generalist
Jackson Kendra
Ongoing

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Consultation with state-wide educational institutions on LED Virtual Production technologies
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Created content for live shows, architectural visualisation, films and more
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Consultation and mentorship for the creation of Unreal Engine assets for Virtual Reality
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Creating tools and pipelines for proprietary systems in multiple industries utilising Unreal Engine
Unreal Engine Generalist
Flo VFX
Sept-Nov 2025

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Technical art for material updates and troubleshooting
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Scene lighting and optimisation
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Movie Render Queue optimisation for both Lumen and Path Tracing render pipelines
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Movie Render Queue troubleshooting for film pipeline workflows
Lead Real-Time Art Department Environment Artist
Nant Studios
Feb-May 2025

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3D Assets created from either scans or manually using image reference
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Technical shader production involving the creation of complex WPO shaders, modifying existing shaders for visual or technical requirements.
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PCG tools for set dressing
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Virtual Production Tools via blueprint
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Troubleshooting and R&D
Lead 3D Artist
Vizion Studios
Jan 2023-Oct 2024

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Leading pipeline in rendering in Unreal for different outputs
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Developing training and learning tools for internal development and skill-sharing
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On set operation of LED Volumes on large scale productions
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Designing and executing Cinematics for promotional content and videogames
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Working in UE4/UE5 to create blueprints, materials and render pipelines
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Experimental R&D on emerging technologies for VP and real-time rendering
Generalist
Aug 2020-Jan 2022

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Creating a usable render pipeline for tradition film post production using experimental UE4 features and custom shaders
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Creating assets and running art operations on set for Virtual Production
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Creating technical assets in UE4 using Sequencer, Cascade, Niagara and UE4's material pipeline.
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Creating assets to spec for various performance targets.
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Creating workflow solutions to unique problems.
Technical Artist
Jan 2022-December 2022
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End to end production of Virtual Production VAD
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On set operation of LED Volumes on large scale productions
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Designing and executing Cinematics for promotional content
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Automating asset creation for large scale projects
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Working in UE4/UE5 to create blueprints, materials and render pipelines
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Experimental R&D on emerging technologies for VP and real-time rendering
features and television.

Roborovski
2020

Born to Spy
2021

La Brea
2022

Elvis
2022
and more.
video games.

Office Fight
2023-2024

Zed Run
2021-2024

Brawl3rs
2024

Human Park
2022
advertising for brands.




Infiniti
2019
Lexus
2023


Daikin
2023
Bundaberg
2023
Ford
2020-2021

Real World Gaming
2024
VW
2022

Zero Latency
2024

